✍🏻 What I’d Improve Next


This project laid the foundation for a scalable and expressive win system, but there are areas I would expand on to take it even further:

✨ Introduce sound design

Sound can greatly amplify emotional cues. We plan to research sound patterns that reinforce each tier’s intensity without overwhelming gameplay. This will require careful tuning to match both animation duration and emotional tone.

✨ Test animations across a broader range of devices

While performance improved overall, a formal QA test across low-end, mid-range, and high-end devices could help us fine-tune animation complexity and frame timing to ensure a consistently smooth experience.

✨ Add haptic feedback (for mobile)

Subtle vibrations paired with visual tiers (e.g., a light tap for XS vs. a longer rumble for XL) could further differentiate win levels and increase immersion.

✨ Explore reuse of the animation system in other mechanics

The framework we built could be extended to future systems, bonus rounds, milestones, or even daily rewards, enabling consistency without rebuilding from scratch.